Saul nodded and leapt directly off the carriage, against the wind.
The wind blew open the collar of his shirt slightly, revealing a thumb-sized wooden figurine on a black cord hanging around his neck.
The cord was short, so the figurine rested snugly between his collarbones. Even with the jolt of his jump, it didnât sway in the slightest.
Upon closer inspection, there was a small wooden spike on the back of the figurine, piercing deeply into Saulâs skin.
This was the temporary locator he had rushed to have made before setting out.
It would last for three months.
There was basically no need to worry about accidental soul detachment.
âYou should go find an inn and rest. Iâll go on alone from here.â
The coachman hesitated, then cautiously asked, âYoung master, please allow me to wait for you here.â
The wind howled fiercely, and no one knew how heavy the rain might get later. Even Saul himself wasnât sure how long heâd be gone.
Despite that, the coachman still wanted to wait for him in place.
Saul didnât press the issue. âAs you wish. If you stay by the roadside, hide inside the carriage. Donât sit outside in the rain like a fool.â
The coachman bowed deeply. âPlease be careful, young master!â
Leaving the coachman behind, Saul pressed forward through the wind toward the blocked-off path.
He observed it for a while and confirmed that it had been barricaded layer upon layer until the entire path was thoroughly sealed.
He walked toward a dilapidated shack to the side and knocked on the door.
After a long pause, an old woman in tattered clothes and with a dazed expression cracked the door open slightly.
âWhat is it?â Her voice was swallowed by the howling wind.
Saul reached out to steady the door. âHello, madam. I havenât been here in many years. What happened to this road? Why has it been sealed?â
The old woman clearly heard him, but didnât realize it was thanks to a bit of spell.
When she saw Saul asking about the path, a trace of unease flickered in her cloudy eyes.
âYou canât go in there. Anyone who goes in either dies or goes mad!â
That sounded dangerous, which only confirmed that this was exactly the place Saul was looking for.
âBut I have friends who live there. Are they all dead?â
The old woman glanced up at Saul in surprise. She looked over his plain clothes and hesitated before replying, âIf they werenât dead, theyâd have moved away. I stayed because Iâm too old to walk far. Young man, take my advice. Whether your friends are still alive or not, donât go looking for them. Just go back to where you came from.â
Unwilling to give up, Saul pressed on. âMadam, do you know what exactly happened?â
But the old woman clearly didnât want to answer and began to retreat into the house.
Seeing this, Saul opened his hand, revealing a silver coin.
The old womanâs eyes widened, and she no longer tried to shut the door.
Her gaze fixed on the silver coin, she said with a trembling voice, âAll I know is that the deaths started at the end of the road, in the Ralph Estate. Itâs changed names several times, but now itâs called Ralph Estate again.â
She still tried to dissuade Saul. âYou shouldnât go there, or ask questions. Itâs far too dangerous!â
âRalphâŠâ Saul murmured. âHas no one done anything about this?â
This place still belonged to the Wizard Towerâs territory. If reported, it could qualify as a Second Rank apprenticeâs external assignment.
But the old woman only shook her head.
Saul asked a few more questions, but she could barely answer any of them.
In the end, he placed the silver coin in her hand and turned to leave.
As he climbed over the barricade and continued on, the old woman closed the door behind him with a worried expression⊠then grinned, baring a twisted smile of excitement.
She gleefully polished the silver coin again and again, even kissing it, before carefully placing it into an inconspicuous ceramic jar.
Inside the jar was already a thick pile of copper and silver coinsâthere were even a few gold coins.
Once she was done, the old woman returned to her usual sorrowful look, sat back on her small stool, and waited for the next traveler to ask for directions.
âŠ
Ralph was Sidâs grandfather.
And Sid was the first mortal enemy Saul had encountered after arriving in this world.
Most importantly, Sid knew that Saul possessed the Diary of a Dead Wizard.
Back then, Saul had used the diary to obtain information from Sidâs lingering consciousness that the Diary of a Dead Wizard had been passed down by their Bloodthorn family ancestors.
Yet no one had ever been able to unlock its secrets and become its true master.
To that end, Sidâs grandfather had tried all sorts of methods and was driven mad for a long time.
According to Sid, by the time he entered the Wizard Tower, his grandfather had already killed everyone else in the family. And eventually, even the grandfather himself died.
But that raised a question. How had Sid survived and made it to the tower where the diary was?
âThe Tower Master sent me here to handle a âloose end.â Itâs very likely related to Sid and his family. Are there any other survivors from their bloodline? Or perhaps some lingering wraiths? And most importantly⊠does anyone else know the diary still exists?â
The thought of the diary made Saul tense up.
âCleaning up the remnants of a two-year-old incident⊠Why wait two years? Was it just to wait until I advanced to Second Rank?â
That would mean the enemyâs strength was at least on par with a typical Second Rank apprentice.
Since this involved his most important secret, Saul frowned deeply.
In truth, after Sidâs death, Saul had planned to visit his familyâs estate to uncover the diaryâs secrets. But back then, he was only First Rankâneither qualified nor strong enough to leave the tower, so heâd had to shelve the idea.
He hadnât expected the Tower Master to assign him here ahead of time.
So this âloose endâ was definitely tied to Sid, and the strange events in Samp Town were likely connected to it as well.
For this mission, Saul had deliberately concealed all signs that marked him as a Wizard Tower apprentice, donning the gear of a regular mercenary.
But on these deserted streets, his presence still stood out.
Another gust of wind roared past, lifting a broken tree branch from the ground.
By the time the branch landed again, Saul had vanished.
When he reached the end of the path, the clouds overhead had grown even heavier. Though it was still daytime, the sky looked as dim as dusk.
A grand estate loomed before Saulâs eyes.
Even though the gate bore marks of weathering and the walls were crumbling with debris and dead branches scattered everywhere, it couldnât hide the estateâs former splendor.
Peering over the tall wall, he could see the rooftops of the manorâs castle in the distance.
As he pondered whether to push open the gate or climb over the wall, he suddenly sensed someone watching him.
Without hesitation, Saul turned and gave chase.
Mid-run, he suddenly crouched, then sprang up, snatching a pebble and flinging it with force.
âOw!â a boy yelped.
Saul stepped forward, just about to grab him, when suddenly a small fireball shot toward him from afar.
He quickly dodged, but the fireball exploded midair, turning into a shower of sparks that filled every direction he could escape to.
Nowhere to runâso he didnât.
A transparent giant hand appeared in front of him, swatting at the fiery embers.
The fierce sparks were extinguished in an instant, most of them blown away; the few remaining couldnât harm Saul.
âOh?â A second, older voice sounded from behind a nearby building.
Saul turned his head to see an elderly man with white hair and a wooden cane stepping out from around the corner, staring at him in surprise.
âYou can cast Zero Tier spells instantlyânot bad. Youâve already advanced to Second Rank, havenât you?â Though the man was old, his movements were agile.
Judging from the magical fluctuations earlier, the white-haired man seemed to be an ordinary Third Rank apprenticeâunless, of course, he was hiding his true power.
(End of Chapter)
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